You play as a ball with the objective to pick up all the rotating cubes. Play against enemy AI, and use your surroundings to your advantage.

A bad test project to learn unity. Contains features not shown in Unity's rollaball tutorial including the following:

// Teleport player to starter position if they fall off map
// Check total pickups to win in the pickup parent instead of hardcoding in the script
// Make levels
// Make the player restart if they fall off the level or collide with an enemy.
// Custom player model

To Do:

// Level GUI. Maybe a speedrun timer
// Respawn GUI
// Level complete GUI. Option to disable GUI and immediately load next level.
// Main Menu, Scene Selection UI
// Add more mechanics to the game as levels go on to make it more challenging; If player's velocity is low enough, they can jump? Might be a cool mechanic
// If below a certain velocity, the players velocity should be completely set to zero

PG UP/DOWN to switch levels. There is only two right now.
Find the Unity Tutorial here: https://learn.unity.com/course/roll-a-ball?version=6.3

Updated 2 days ago
Published 8 days ago
StatusPrototype
PlatformsHTML5
Authoryvseann
GenrePlatformer
Made withUnity
Tags3D, 3D Platformer, ball, Experimental, Horror, No AI, Singleplayer, Unity
ContentNo generative AI was used

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