unity-learning-rollaball
You play as a ball with the objective to pick up all the rotating cubes. Play against enemy AI, and use your surroundings to your advantage.
A bad test project to learn unity. Contains features not shown in Unity's rollaball tutorial including the following:
// Teleport player to starter position if they fall off map // Check total pickups to win in the pickup parent instead of hardcoding in the script // Make levels // Make the player restart if they fall off the level or collide with an enemy. // Custom player model
To Do:
// Level GUI. Maybe a speedrun timer // Respawn GUI // Level complete GUI. Option to disable GUI and immediately load next level. // Main Menu, Scene Selection UI // Add more mechanics to the game as levels go on to make it more challenging; If player's velocity is low enough, they can jump? Might be a cool mechanic // If below a certain velocity, the players velocity should be completely set to zero
PG UP/DOWN to switch levels. There is only two right now.
Find the Unity Tutorial here: https://learn.unity.com/course/roll-a-ball?version=6.3
| Updated | 2 days ago |
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | yvseann |
| Genre | Platformer |
| Made with | Unity |
| Tags | 3D, 3D Platformer, ball, Experimental, Horror, No AI, Singleplayer, Unity |
| Content | No generative AI was used |



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